<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>spiritsnare&#039;s snareblog &#187; pop&#8217;n Wii</title>
	<atom:link href="http://www.nagatocity.net/blog/tag/popn-wii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nagatocity.net/blog</link>
	<description>i don&#039;t know why you say グッバイ -- i say ハロー</description>
	<lastBuildDate>Thu, 29 Jul 2010 18:14:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Let&#8217;s Furifuri Pop&#8217;n Time</title>
		<link>http://www.nagatocity.net/blog/2009/05/lets-furifuri-popn-time/</link>
		<comments>http://www.nagatocity.net/blog/2009/05/lets-furifuri-popn-time/#comments</comments>
		<pubDate>Fri, 29 May 2009 18:52:35 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[pop'n music]]></category>
		<category><![CDATA[pop'n Wii]]></category>
		<category><![CDATA[What]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=600</guid>
		<description><![CDATA[The Story So Far: The current arcade release of pop&#8217;n music comes in the form of pop&#8217;n music 17 THE MOVIE. The current console release is that of pop&#8217;n music 14 FEVER!, which was released two years ago. Usually, the timeframe inbetween console releases is a year (in which case the console version of pop&#8217;n [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-601" title="Note the lack of limbs, but a good dollop of CS character lovin'. Sumire~" src="http://www.nagatocity.net/blog/wp-content/uploads/2009/05/7_37_popnwii.png" alt="Note the lack of limbs, but a good dollop of CS character lovin'. Sumire~" width="340" height="207" /></p>
<p><strong>The Story So Far:</strong></p>
<ul>
<li>The current arcade release of <strong>pop&#8217;n music</strong> comes in the form of pop&#8217;n music 17 THE MOVIE. The current console release is that of pop&#8217;n music 14 FEVER!, which was released two years ago. Usually, the timeframe inbetween console releases is a year (in which case the console version of pop&#8217;n music 16 PARTY♪ should&#8217;ve come out by now).</li>
<li>About half a year ago, Konami attempted a downloadable web release with Beat&#8217;n Groovy, for the XBox Live Arcade. It failed horribly with both Western and Japanese audiences.</li>
<li>Konami, not too far back, released an enquete about home versions of pop&#8217;n. This fueled speculation that a new version of pop&#8217;n might come &#8211; perhaps they would find a way to toss pop&#8217;n 15 and 16 onto a PS3 disc, and make it work with existing peripherals (PlayStation pop&#8217;n controllers that mimic the arcade are at least $200!)</li>
<li>This month&#8217;s Famitsu has a little corner that denotes pop&#8217;n coming to the Wii, along with a screenshot of Mimi, falling pop-kuns, five buttons, and Miis, wrapped up in a rather shiny, not-really-pop&#8217;n interface. Text below the screenshot suggests that you shake the Wii Remote and Nunchuk in time with the music, and confirms multiplayer play.</li>
<li>Said Famitsu issue also has a thing in the back denoting a release date for said pop&#8217;n game &#8211; August 6.</li>
<li>Prior to that, Konami registered for a United States trademark on pop&#8217;n music on May 20, which covered &#8220;game software&#8221; alongside &#8220;cell phone program&#8221;.</li>
</ul>
<p>Now, in the ever-continuing saga for the next console version of pop&#8217;n music, Konami, today, released <a href="http://www.konami.jp/products/popn_gs_wii/">a information page for the upcoming release of pop&#8217;n Wii</a> that confirms the relatively radical makeover. Along with what we already know, it also denotes online connectivity, and downloadable content (through the red Nintendo Wi-Fi Connection Pay to Play emblem on the boxart).</p>
<p>There are plenty of people in the English pop&#8217;n music fanbase who are alienated by this decision to move to a next-gen console with half of the actual gameplay of the arcade version. Unfortunately, to Konami, the only people who play pop&#8217;n music are Japanese; other countries aren&#8217;t supposed to be able to import it in any flavor. It&#8217;s actually a pretty smart decision by them to keep people coming to the arcades to increase revenue, as opposed to releasing console releases in order for them to die out faster.</p>
<p>It might be part of the reason why arcades haven&#8217;t died in Japan: because you can&#8217;t replicate the modern Japanese arcade experience anyhow else.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nagatocity.net/blog/2009/05/lets-furifuri-popn-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
