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<channel>
	<title>spiritsnare&#039;s snareblog &#187; Music Games</title>
	<atom:link href="http://www.nagatocity.net/blog/tag/music-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nagatocity.net/blog</link>
	<description>i don&#039;t know why you say グッバイ -- i say ハロー</description>
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		<title>Mainichi Seikatsu</title>
		<link>http://www.nagatocity.net/blog/2009/03/mainichi-seikatsu/</link>
		<comments>http://www.nagatocity.net/blog/2009/03/mainichi-seikatsu/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 18:01:22 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Anime and Manga]]></category>
		<category><![CDATA[DJ Max]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[pop'n music]]></category>
		<category><![CDATA[beatmaniaIIDX]]></category>
		<category><![CDATA[Bemani]]></category>
		<category><![CDATA[Board Gaming]]></category>
		<category><![CDATA[GuitarFreaks&DrumMania]]></category>
		<category><![CDATA[Sunnyvale Golfland]]></category>
		<category><![CDATA[Technika]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=407</guid>
		<description><![CDATA[While chatting with Rome yesterday, he mentioned something about our blogs having not updated in a while. Not much has been going on in my life, other than the usual tedium of waking up, going to school, and going home, and perhaps hanging out with friends (sometimes referred to by my friend Tsubasa as &#8220;sociable [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-409" title="I actually don't read any magazines." src="http://www.nagatocity.net/blog/wp-content/uploads/2009/03/7_16.png" alt="I actually don't read any magazines." width="498" height="314" /></p>
<p>While chatting with <a href="http://www.mduo13.com">Rome</a> yesterday, he mentioned something about our blogs having not updated in a while. Not much has been going on in my life, other than the usual tedium of waking up, going to school, and going home, and perhaps hanging out with friends (sometimes referred to by my friend Tsubasa as &#8220;sociable nothing&#8221;) on the weekend. There are a handful of things that I can think of &#8211; none of which I can expand quite nicely upon.</p>
<p>This will be a post not unlike that of the <a href="http://findingraymondmar.blogspot.com/">Raymond Mar</a> bullet-point variety: a collection of small (yet somewhat notable) things in my recent life.</p>
<ul>
<li>At Sunnyvale Golfland, <strong><a href="http://www.konami.jp/bemani/bm2dx/bm2dx16/">beatmaniaIIDX 16 EMPRESS</a></strong> and <strong><a href="http://www.konami.jp/bemani/gfdm/gfdmv5/">GuitarFreaks&amp;DrumMania V5 Rock to Infinity</a></strong> have been fully unlocked. On the IIDX front, <strong>Himiko</strong> (<a href="http://www.vjarmy.com/wiki/index.php/Inside_Jokes#Himiko.3F_FUCK_THAT_SHIT.21_PABST_BLUE_RIBBON">injoke aside</a>) is, uh, a 12 on Hyper. Yes, I know that the song&#8217;s rated 11, but that&#8217;s called Konami Lying To Us. Also, <strong>Rock to Infinity</strong> (the song) is giving me a run for my money on Basic (88). And while I&#8217;m playing copious amounts of both, my time with <strong><a href="http://www.konami.jp/bemani/popn/">pop&#8217;n music</a></strong> has suffered.</li>
<li>Speaking of pop&#8217;n music, <strong>pop&#8217;n music 17 THE MOVIE</strong> officially released on March 4 after a small delay. The staff mention that the number of unlockables is to make up for the number of songs that were cut. Can I finally say hello to <a href="http://www.youtube.com/watch?v=CqZ1yk7LgEA">Water Stand</a> songs on AC? <em>Please</em>?</li>
<li>I recently got into <strong><a href="http://en.wikipedia.org/wiki/Puerto_Rico_(board_game)">Puerto Rico</a></strong>. It&#8217;s a pretty fun game. In fact, I&#8217;m considering whether or not I like it more than <strong><a href="http://en.wikipedia.org/wiki/Settlers_of_Catan">Die Siedler von Catan</a></strong>*.</li>
<li>I started actually searching for and browsing stuff on <strong><a href="http://www.pixiv.net/">pixiv</a></strong>, which is sorta like the Japanese equivalent of <strong><a href="http://www.deviantart.com">deviantART</a></strong> &#8211; the difference being that since I enjoy music game fanart and character fandom (it&#8217;s half the charm of pop&#8217;n music!), I get a lot more out of pixiv than I do out of deviantART. As an aside, I enjoy having <a href="http://www.pixiv.net/tags.php?tag=smooooch%E3%83%BB%E2%88%80%E3%83%BB">40 pages</a> (registration required) of <a href="http://www.youtube.com/watch?v=QvGRj77EAOo">smooooch・∀・</a> parodies to look at, and I don&#8217;t know what kind of person that makes me.</li>
<li>I&#8217;m still waiting for the full US release of <strong><a href="http://www.djmax.co.kr/technika">DJ Max Technika</a></strong>. This week&#8217;s unveiling of the update at the <strong><a href="http://www.asi-show.com/index.php">Amusement Showcase International</a></strong> exposition in Las Vegas both kills me (I want to plaaaaaay~) and gives me hope for a prompt release of both the game and its online features (the update is scheduled to hit East Coast arcade hotspot <strong>8 on the Break</strong> shortly after the show). In the meantime, I&#8217;ve found out that I can&#8217;t play a DJ Max Portable game anymore without thinking of Technika and how much more fun it would be tapping a screen as opposed to, essentially, DualShocking beatmania.</li>
<li>I&#8217;ve started two JRPGs: <a href="http://www.square-enix.com/jp/archive/so/">one because one of its sequels is the hot thing of the moment</a>, and <a href="http://www.atlus.com/persona3/home.html">one because I&#8217;ve been hearing hype about it and I&#8217;ve been meaning to try it out</a>. Both are pretty fun.</li>
<li>I watched one episode of <strong>White Album</strong>, which was interesting. I then rewatched half of <strong>Gakuen Utopia Manabi Straight!</strong> (I need to grab the other half from the aforementioned Tsubasa) and watched its OVA about three times. And, finally, an obligatory <strong>Clannad After Story</strong> update: I didn&#8217;t expect that, why&#8217;d they have to go there again?</li>
</ul>
<p><em>* I like saying Die Siedler von Catan, as opposed to The Settlers of Catan&#8230;if only for my opinion that it sounds cooler.</em></p>
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		<title>The Starting pop&#8217;n 17 Songlist</title>
		<link>http://www.nagatocity.net/blog/2009/02/the-starting-popn-17-songlist/</link>
		<comments>http://www.nagatocity.net/blog/2009/02/the-starting-popn-17-songlist/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 18:16:51 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[pop'n music]]></category>
		<category><![CDATA[Ali Pro 2]]></category>
		<category><![CDATA[Songlist]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=378</guid>
		<description><![CDATA[So at AOU 2009, Konami&#8217;s showing off pop&#8217;n music 17 THE MOVIE prior to its official release &#8211; and thus they&#8217;ve released the website for the game, which has a full starting songlist! I&#8217;ve translated the page for the perusal of pop&#8217;n players who don&#8217;t understand Japanese and are too lazy to Rikaichan.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-379" title="expecting DOCUMENTARY as a final unlock" src="http://www.nagatocity.net/blog/wp-content/uploads/2009/02/7_11.png" alt="expecting DOCUMENTARY as a final unlock" width="498" height="233" /></p>
<p>So at AOU 2009, Konami&#8217;s showing off pop&#8217;n music 17 THE MOVIE prior to its official release &#8211; and thus they&#8217;ve released <a href="http://www.konami.jp/bemani/popn/music17/index.html">the website for the game</a>, which has a <a href="http://www.konami.jp/bemani/popn/music17/ml/index.html">full starting songlist</a>!</p>
<p>I&#8217;ve <a href="http://www.parallel-parallel.net/popn/translation/ac/17/ml/">translated the page</a> for the perusal of pop&#8217;n players who don&#8217;t understand Japanese and are too lazy to <a href="http://www.polarcloud.com/rikaichan/">Rikaichan</a>.</p>
]]></content:encoded>
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		<title>The DJ Max Fever Limited Edition</title>
		<link>http://www.nagatocity.net/blog/2009/02/the-dj-max-fever-limited-edition/</link>
		<comments>http://www.nagatocity.net/blog/2009/02/the-dj-max-fever-limited-edition/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 07:24:03 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[DJ Max]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[Acquisitions]]></category>
		<category><![CDATA[Fever]]></category>
		<category><![CDATA[North America]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=330</guid>
		<description><![CDATA[Just three days ago, I recieved the DJ Max Fever Limited Edition set from PM Studios, sent straight from Pentavision marketing director Kalos Kim and relayed via PM Studios&#8217; executive producer, Michael Yum. To some of you, this DJ Max Portable 2 Orpheus Special Edition might look familiar: &#8220;What&#8217;s so Fever about this?&#8221;, you might [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Just three days ago, I recieved the <strong>DJ Max Fever</strong> Limited Edition set from <a href="http://www.pm-games.com/">PM Studios</a>, sent straight from Pentavision marketing director Kalos Kim and relayed via PM Studios&#8217; executive producer, Michael Yum.</p>
<p style="text-align: justify;">To some of you, this <strong>DJ Max Portable 2 Orpheus Special Edition</strong> might look familiar:</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-335" title="A signed DMP2 Orpheus LE." src="http://www.nagatocity.net/blog/wp-content/uploads/2009/02/orpheus_e.jpg" alt="A signed DMP2 Orpheus LE." width="498" height="284" /></p>
<p style="text-align: justify;">&#8220;What&#8217;s so Fever about this?&#8221;, you might ask. It&#8217;s the fact that where the supposed DJMAX PORTABLE 2 UMD TITLE (as described on the cover and protective slip, caps and all) is supposed to be, Fever has taken its place.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-332" title="In the middle, a copy of Fever." src="http://www.nagatocity.net/blog/wp-content/uploads/2009/02/orpheus_c.jpg" alt="In the middle, a copy of Fever." width="498" height="251" /></p>
<p style="text-align: justify;">Everything else is, to my knowledge, <a href="http://www.nagatocity.net/blog/wp-content/uploads/2009/02/orpheus_a.jpg">exactly the same as what the lucky few people who were able to purchase the game got when they purchased their Orpheuses</a>.</p>
<p style="text-align: justify;">The best part is that it&#8217;s the Metallic Silver version, or what I like to call <strong>Ladymade Star</strong>-in-a-box. This particular selection somewhat redeems the fact that Michael Yum kept on referring to this as a Limited Edition of Fever to the end, making it sound as though there&#8217;d be something exclusive or unique to recipients of the LE.</p>
<p style="text-align: justify;">I&#8217;m quite content, but next time, I&#8217;d prefer it if Michael Yum were a bit more honest, even if it <a href="http://http://www.bemanistyle.com/index.php/news/a-few-random-dj-max-updates-1194">went down on record</a> that &#8220;the plan for the limited edition release of Fever is to closely resemble (or possibly be equivalent to) the release of the DJ Max Portable 2 Orpheus Package&#8221;.</p>
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		<title>Nowadays</title>
		<link>http://www.nagatocity.net/blog/2009/01/nowadays/</link>
		<comments>http://www.nagatocity.net/blog/2009/01/nowadays/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 06:04:41 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[DJ Max]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[Black Square]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Technika]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=310</guid>
		<description><![CDATA[What does a man do when DJ Max Technika gets removed from Sunnyvale Golfland? He watches videos of Technika in Korea and he plays DJ Max Portable in anticipation of its return.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-311" title="yeahuh" src="http://www.nagatocity.net/blog/wp-content/uploads/2009/01/djmax.png" alt="yeahuh" width="497" height="294" /></p>
<p>What does a man do when <strong>DJ Max Technika</strong> gets removed from Sunnyvale Golfland?</p>
<p>He watches <a href="http://www.youtube.com/watch?v=pycXmQi0o1I&amp;eurl=http://www.platinumcrew.co.kr/community/uccBoardRead.asp?idx=64&amp;page=1&amp;feature=player_embedded">videos of Technika in Korea</a> and he plays <strong>DJ Max Portable</strong> in anticipation of its return.</p>
]]></content:encoded>
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		<title>Playing The Future</title>
		<link>http://www.nagatocity.net/blog/2009/01/playing-the-future/</link>
		<comments>http://www.nagatocity.net/blog/2009/01/playing-the-future/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 10:07:24 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[DJ Max]]></category>
		<category><![CDATA[Local]]></category>
		<category><![CDATA[Location Test]]></category>
		<category><![CDATA[Sunnyvale Golfland]]></category>
		<category><![CDATA[Technika]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=212</guid>
		<description><![CDATA[DJ Max Technika, the arcade iteration of the successful Korean music game franchise, after successful location tests of the US version at two arcades in Southern California, has come up to Northern California as part of their second round, at Sunnyvale Golfland. And damn is it fun. The machine arrived on Monday, December 22, 2008, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-211" title="Urbatronic Chopstick is one of the best artist names. Ever." src="http://www.nagatocity.net/blog/wp-content/uploads/2008/12/20_playthefuture.png" alt="Urbatronic Chopstick is one of the best artist names. Ever." width="520" height="181" /></p>
<p style="text-align: justify;"><strong><a href="http://www.djmax.co.kr/technika/">DJ Max Technika</a></strong>, the arcade iteration of the successful Korean music game franchise, after <a href="http://www.bemanistyle.com/index.php/news/the-escapist-hands-on-with-djmax-technika-1168">successful location tests</a> of <a href="http://www.bemanistyle.com/index.php/news/more-technika-news-now-with-100-more-us-flavor-1076">the US version</a> at <a href="http://www.bemanistyle.com/index.php/news/tehnika-now-in-testing-locations-in-la-1149">two arcades in Southern California</a>, has come up to Northern California as part of their second round, at <a href="http://www.golfland.com/sunnyvale/">Sunnyvale Golfland</a>.</p>
<p style="text-align: justify;">And damn is it fun.</p>
<p style="text-align: justify;">The machine arrived on Monday, December 22, 2008, through the negotiation magic of Corey Prasek (Ver2), who arranged the location test with both Pentavision/PM Studios and SVGL. I arrived at SVGL at 1. Rushing into the arcade with <a href="http://www.mduo13.com">Rome</a> in tow, I found myself immediately stopped by Corey &#8211; &#8220;Not yet.&#8221; I resigned myself to several games of <strong>BlazBlue</strong> and <strong>beatmaniaIIDX</strong>.</p>
<p style="text-align: justify;">Corey had some people help him tug the hefty machine into the arcade. It was more beautiful in person. After setting it up, I called my friend Mark to relay the message to the masses at <a href="http://www.bemanistyle.com/">Bemanistyle</a> &#8211; it&#8217;s finally here!</p>
<p style="text-align: justify;">By the end of the night, over 30 people had come to line up to play (or spectate) the game. The queue ranged anywhere from thirty minutes to two hours, depending on whether or not newcomers to the game underestimated the game&#8217;s difficulty (and failed on their first or second stage as a result). I had a chance to play about four games, not counting the attempt I made at the Customizer course (the hardest expert course in the game; I &#8216;passed&#8217; Y as my first song, but failed the meet the quota &#8211; see below).</p>
<p style="text-align: justify;">I originally planned for this post to be an introduction to Technika, but the post grew so big I sectioned it off into its own page! <a href="http://www.nagatocity.net/blog/technika/"><span style="outline-color: -moz-use-text-color; outline-style: none; outline-width: medium;">Take a look at the page here</span></a>, and expect constant updates as I collect more info about the game.</p>
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		<title>Time Travel</title>
		<link>http://www.nagatocity.net/blog/2008/11/time-travel/</link>
		<comments>http://www.nagatocity.net/blog/2008/11/time-travel/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 19:38:02 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[pop'n music]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=106</guid>
		<description><![CDATA[One of the things I like to do nowadays in my spare time is go through each pop&#8217;n music release and play the crap out of it to unlock it, because up to this point in time I still have yet to do so. Just two days prior to my drafting this post up, I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-108" title="Revisiting old times..." src="http://www.nagatocity.net/blog/wp-content/uploads/2008/11/07_timetravel.png" alt="" width="500" height="272" /></p>
<p>One of the things I like to do nowadays in my spare time is go through each <a href="http://www.konami.jp/bemani/popn/"><strong>pop&#8217;n music</strong></a> release and play the crap out of it to unlock it, because up to this point in time I still have yet to do so. Just two days prior to my drafting this post up, I unlocked <a href="http://www.konami.jp/bemani/popn/gs/12/"><strong>pop&#8217;n music 12 Iroha</strong></a>, and was happy. Then I had the pleasure of playing eighteen stages in Marathon Mode to die at the hands of <a href="http://www.konami.jp/bemani/popn/music12/m_and_c/06/06_bubble.html">Bubble Bath Girl</a> [EX] &#8211; not a pretty failure.</p>
<p>I decided a part of the way through my playthrough of <strong><a href="http://www.konami.jp/bemani/popn/gs/11/">pop&#8217;n music 11</a></strong> that I would revisit a good old friend, and so I swapped the 11 disc for <strong><a href="http://www.konami.jp/bemani/popn/gs/14/">pop&#8217;n music 14 FEVER!</a></strong>, the last great pop&#8217;n game to ever release on a home console.</p>
<p>There&#8217;s something about Fever that I&#8217;d like to hold dear to my heart. At <a href="http://www.golfland.com/sunnyvale/">Sunnyvale Golfland</a>, all we had for the past year and then some was Fever. Fever was what I devoted at least a twenty to each month. After several attempts at emulation (pop&#8217;n 5 for the original PlayStation on keyboard!) and DualShocking, Fever was the game that finally got me addicted to pop&#8217;n (blame its inclusion of the <a href="http://www.konami.jp/bemani/popn/music14/m_and_c/06/06_01.html">Super Mario Bros. Medley</a>). Fever, over the span of that year, saw me progress from the low level-10s to the level-40 wall (out of a difficulty ranking spanning 43 levels), before the innards of the machine were gutted and its marquee replaced with that of <strong><a href="http://www.konami.jp/bemani/popn/music16/index.html">pop&#8217;n music 16 Party♪</a></strong>, the likes of which I had experienced two months prior, during a trip to Asia. Not only did the arcade release see the progression of my skill, but the home version of Fever was the first home pop&#8217;n game I had unlocked fully, on DualShock skill, while waiting for my <a href="http://desktoparcade.com/">Desktop Arcade</a> arcade-style controller to arrive.</p>
<p>And now I had returned, after a month and a half worth of Party.</p>
<p>During my play, the home version of Fever felt incredibly weird to me. It was familiar, yes. The home-version exclusive songs were quite fun to play, yes (woooo Innocent 3!). But after a four song set, I decided that it just didn&#8217;t feel right anymore.</p>
<p>I wonder why. Perhaps it&#8217;s because Fever was all I did have, to the point where I became sick of it, like every other player at Golfland. Perhaps it&#8217;s because Fever was really the bad mix that others made it out to be.</p>
<p>I&#8217;ve decided that it probably was a mix of both. I think I&#8217;ll be ready for another round of Fever in probably a year from now.</p>
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		<title>Does Not Entail Death</title>
		<link>http://www.nagatocity.net/blog/2008/11/does-not-entail-death/</link>
		<comments>http://www.nagatocity.net/blog/2008/11/does-not-entail-death/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 20:24:05 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[Dance Dance Revolution]]></category>
		<category><![CDATA[Musical]]></category>
		<category><![CDATA[What]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=98</guid>
		<description><![CDATA[Via TheaterMania, through The Primary Vivid Weblog: Les Freres Corbusier present their latest show, the world premiere of Dance Dance Revolution, created by the company, directed by Alex Timbers, and featuring original songs by Gary Adler and Phoebe Kreutz. Les Freres transforms the Ohio Theater into a fully immersive, bombed-out discothèque as it fuses unmerciful [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-99" title="Big sister is watching you." src="http://www.nagatocity.net/blog/wp-content/uploads/2008/11/06_ddrmusical.png" alt="" width="500" height="279" /></p>
<p>Via <a href="http://www.theatermania.com/">TheaterMania</a>, through <a href="http://vjarmy.com/archives/2008/11/strictly_business.php">The Primary Vivid Weblog</a>:</p>
<p style="padding-left: 30px; text-align: justify;"><em>Les Freres Corbusier present their latest show, the world premiere of </em><em><strong>Dance Dance Revolution</strong>, created by the company, directed by Alex Timbers, and featuring original songs by Gary Adler and Phoebe Kreutz.</em></p>
<p style="padding-left: 30px; text-align: justify;"><em>Les Freres transforms the Ohio Theater into a fully immersive, bombed-out discothèque as it fuses unmerciful Japanese rave music with deeply regrettable sophomoric comedy in the futuristic dance spectacular, </em><em>Dance Dance Revolution.</em></p>
<p style="padding-left: 30px; text-align: justify;"><em>Riffing on fizzy dance musicals like </em><em>Flashdance and death sport movies such as </em><em>Rollerball, the show is set in an Orwellian society where dance is illegal. A group of local street toughs harbor no hope of overthrowing the fascistic no &#8212; fun government &#8212; until a mysterious dance prophet named Moonbeam Funk arrives.</em></p>
<p style="padding-left: 30px; text-align: justify;"><em>Inspired by the wildly popular video game of the same name, </em><em>Dance Dance Revolution is like </em><em>Footloose set in the future &#8212; but much scarier, and with 40 really attractive, barely-clothed young actors as well as free beer!</em></p>
<p style="text-align: justify;">Next up: either the <a href="http://kageki.hankyu.co.jp/english/">Takarazuka Revue</a> brings this back to Japan and somehow finds a way to make it better, or Brett Ratner finds a way to make <a href="http://hollywoodinsider.ew.com/2008/09/brett-ratner-gu.html?xid=rss-hollywoodinsider-20080910-Brett%20Ratner%20says%20%27Guitar%20Hero%27%20movie%20isn%27t%20happening...yet">his Guitar Hero movie</a>.</p>
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		<title>pop&#8217;n music 17 THE MOVIE Location Test</title>
		<link>http://www.nagatocity.net/blog/2008/10/popn-music-17-the-movie-location-test/</link>
		<comments>http://www.nagatocity.net/blog/2008/10/popn-music-17-the-movie-location-test/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 00:41:26 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Games]]></category>
		<category><![CDATA[pop'n music]]></category>
		<category><![CDATA[Bemani]]></category>
		<category><![CDATA[Location Test]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=37</guid>
		<description><![CDATA[So, in Japan, pop&#8217;n music 17 THE MOVIE commenced its location test. Here are the details, having been updated updating live from 2ch&#8216;s music game board after the break. Songs [Adolescence] Pink / Parquets 13/27/36/ Chinatsu [Russia 2] Retro Danshaku no Nageki (Retro Baron&#8217;s Grief) / Troupe Record 19/31/39 / Pirozhki [Cinema 2] Movie &#8220;Under [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-38" title="pop'n music 17 THE MOVIE Location Test open!" src="http://www.nagatocity.net/blog/wp-content/uploads/2008/10/03_moviebanner.png" alt="" width="500" height="215" /></p>
<p style="text-align: justify;">So, in Japan, <a href="http://www.konami.jp/am/locationtest/popn17/">pop&#8217;n music 17 THE MOVIE commenced its location test</a>. Here are the details, having been updated <span style="text-decoration: line-through;">updating</span> live from <a href="http://www.2ch.net/">2ch</a>&#8216;s <a style="outline-color: -moz-use-text-color; outline-style: none; outline-width: medium;" href="http://schiphol.2ch.net/otoge/">music game board</a> after the break. <span id="more-37"></span></p>
<h2>Songs</h2>
<ul>
<li style="text-align: justify;"><strong>[Adolescence] </strong>Pink / Parquets<br />
13/27/36/ Chinatsu</li>
<li style="text-align: justify;"><strong>[Russia 2] </strong>Retro Danshaku no Nageki (Retro Baron&#8217;s Grief) / Troupe Record<br />
19/31/39 / Pirozhki</li>
<li style="text-align: justify;"><strong>[Cinema 2] </strong><em>Movie &#8220;Under The Emptiness of Jenova&#8221;</em> <em>Theme</em> (?) / Q-Mex<br />
18/27/37 / Kevin (17)</li>
<li style="text-align: justify;"><strong>[Capsule Princess] </strong>Fushiginakusuri (Miraculous Medicine) / Ueno Keiichi feat. Satoe<br />
14/29/34 / Monimoni</li>
<li style="text-align: justify;"><strong>[Cutie Techno Pop] </strong>We Can Change / Sota Fujimori feat. Kemy<br />
16/26/32 / Sora Hoshino</li>
<li style="text-align: justify;"><strong>[Folktronica] </strong>Ringo Logic (<em>Apple Logic</em>) / Dormir<br />
15/26/35 / Rosalie (2P)</li>
<li style="text-align: justify;"><strong>[Star Hero] </strong>Boku Mo, Watashi Mo, Movie Star☆ (<em>I&#8217;m Also, I Am Also A Movie Star</em>) / Ucchies Z<br />
21/28/38 / Star☆Nyan</li>
<li style="text-align: justify;"><strong>[Hard Action] </strong>Commando / 96<br />
23/33/40 / Wild</li>
<li style="text-align: justify;"><strong>[Wasan Techno] </strong>ZIN-DEN-GO / V.C.O.<br />
17/30/38 / DJ Raijin (2P)</li>
<li style="text-align: justify;"><strong>[Girls Alternative Core] </strong>make my way / Yasuhiro Abe feat. Moria Motoko<br />
22/33/40 / Erika</li>
<li style="text-align: justify;"><strong>[Ninja Metal] </strong>Seisui no Jin (<em>Camp of Seisui</em>?) / Hideo Suwa<br />
N/37/41 / Yoshio (Old ver.)</li>
</ul>
<h2>Features</h2>
<ul>
<li>Skin feels &#8220;10-ish&#8221;; lots of purple everywhere</li>
<li>Rapidly double-tapping the left yellow button <strong>allows players to switch between genre and song titles</strong></li>
</ul>
<h2>Additional Notes</h2>
<ul>
<li style="text-align: justify;">Licenses seem to be missing except for Konayuki and Sousei no Aquarion?</li>
<li style="text-align: justify;">Hawaiian Punk (and its character) are now gone</li>
<li style="text-align: justify;">Combos are now identical to IIDX (start from first note, not second); whether or not mash poors drop combo has yet to be confirmed</li>
<li style="text-align: justify;">ee&#8217;MALL song [K-Classics] Akumajo Dracula Medley has had its character changed from Yuli to Simon Belmondo 2P.</li>
<li style="text-align: justify;">Two-hour wait time reported</li>
<li style="text-align: justify;">according to <a href="http://www.pmdream.net/">PMDream</a>, &#8220;approximately 40 people were waiting in line at opening&#8221;</li>
<li style="text-align: justify;">Songs from pop&#8217;n 1~15 are bundled up into one category for the location test; within the category, white buttons may be used for navigation from game to game a la level/title sort</li>
<li style="text-align: justify;">16&#8242;s icon is Tent-Kant (Toy Contemporary), 17&#8242;s is, as per usual, Mimi and Nyami</li>
<li style="text-align: justify;">CS icon is Ratte and Lotte</li>
<li style="text-align: justify;">Artist Sort is now implemented</li>
<li style="text-align: justify;">Enjoy Mode now uses the same songwheel as Challenge Mode</li>
<li style="text-align: justify;">They&#8217;re using Party&#8217;s sound as a placeholder</li>
</ul>
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