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	<title>spiritsnare&#039;s snareblog &#187; BeatBlox</title>
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	<description>i don&#039;t know why you say グッバイ -- i say ハロー</description>
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		<title>Price Drop</title>
		<link>http://www.nagatocity.net/blog/2009/07/price-drop/</link>
		<comments>http://www.nagatocity.net/blog/2009/07/price-drop/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 19:00:31 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[BeatBlox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=743</guid>
		<description><![CDATA[So now that XNA Community Games have changed their name to Xbox Live Indie Games and introduced the new pricing structure for games (at 80, 240, or 400 points a pop), the XNA game I contributed a bit to, BeatBlox, is now 80 points &#8211; a single buck. That&#8217;s like impulse-buy territory right there. Do [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter size-full wp-image-477" title="You know you want to buy it!" src="http://www.nagatocity.net/blog/wp-content/uploads/2009/04/beatblox1.png" alt="It's like Panel de Ponmania. Except it's not." width="497" height="281" /></p>
<p style="text-align: left;">So now that XNA Community Games have changed their name to Xbox Live Indie Games and introduced the new pricing structure for games (at 80, 240, or 400 points a pop), <a href="http://www.nagatocity.net/blog/2009/04/a-plugging/">the XNA game I contributed a bit to</a>, <a href="http://megidolaon.com/beatblox/">BeatBlox</a>, is now 80 points &#8211; a single buck. That&#8217;s like impulse-buy territory right there.</p>
<p style="text-align: left;"><a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501d5/">Do it.</a> It&#8217;s a great game.</p>
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		<title>A Plugging</title>
		<link>http://www.nagatocity.net/blog/2009/04/a-plugging/</link>
		<comments>http://www.nagatocity.net/blog/2009/04/a-plugging/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 17:38:43 +0000</pubDate>
		<dc:creator>Spiritsnare</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[BeatBlox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[XNA Community Games]]></category>

		<guid isPermaLink="false">http://www.nagatocity.net/blog/?p=474</guid>
		<description><![CDATA[So there&#8217;s this project I contibuted a bit to, an XNA Community Game by the name of BeatBlox. Basically, you make as huge a blob of like connecting panels as possible before bomb panels blow the whole thing up in time to music, and it&#8217;s pretty nifty. This is my obligatory plug, because XNA releases [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-477" title="It's like Panel de Ponmania. Except it's not." src="http://www.nagatocity.net/blog/wp-content/uploads/2009/04/beatblox1.png" alt="It's like Panel de Ponmania. Except it's not." width="497" height="281" /></p>
<p>So there&#8217;s this project I contibuted a bit to, an XNA Community Game by the name of <a href="http://megidolaon.com/beatblox/">BeatBlox</a>. Basically, you make as huge a blob of like connecting panels as possible before bomb panels blow the whole thing up in time to music, and it&#8217;s pretty nifty.</p>
<p>This is my obligatory plug, because <a href="http://www.joystiq.com/2009/03/30/gamerbytes-study-shows-disappointing-sales-for-xna-community-gam/">XNA releases need all the advertising they can get</a>: <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501d5/">buy the game</a>. It&#8217;s only $2 and promises hours upon hours upon hours upon hours of fun!&#8230;well, not hours upon hours, but it aims to deliver you enjoyment!</p>
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